
(I’m sure that’s already been addressed/is planned to be improved though, so won’t go into detail) Of course better fill tools would be nice. The drawing part of it I have 0 complaints about because it feels amazing, but the erasing worked better in Alpha. Not like before where it felt like I was erasing a drawing at the exact spots I touched. Not sure if they changed the way the lines are made now or if its the erase tool, but with the hard erase, I get semi transparent edges and can clearly see where each vertices are because the lines erase to specific points. – The grease pencil stuff is great, but as far as I remember, the alpha version had a much better erase tool. Looking forward for explore and keep this great work, brilliant. – When ‘fill’ layer is added and is set separately from the lines layer the system crashes. It varies with the brush type and I lose the logic behind, I’m sure there is, I just cannot connect with it. It fills parts of the form and what seems to be arbitrary division. – Fill Color acts in a very erratic manner.
#Blender 3.0.0 beta how to#
– Points – what are they exactly, how to they differ from Vertices and why they form stroke and not an edge? I didn’t find clear info about it. Obviously, I struggle with it, probably because it’s a ‘new software’ inside Blender. The hype around speaks high show it a success. In other words, you identified the potential and accordingly designed the technology so it can seduce creation in this lane. It is a major step, more because of the design than the technology. Thanks for the great work and dedication, you put a lot of love into this and it’s tangible in every detail.

when I try to switch from viewport mode to another (e.g. Although my graphics card supports OpenGL 3.3, Blender 2.8 BETA crashes often, esp.

– Why not grow and develop things in a slow, incremental and feedback driven fashion? Why do you introduce SO MANY totally new features at the same time? – Like the new Workbench Render? That’s totally fringe and clutters the program even more. – To setup an emission shader in the nodes editor to make something that basic is cumbersome. – Sometimes a simple textures on flat shaded or even non-shaded polygon is enough. Now, as it seems (please correct me) there’s not a single viewport mode anymore, where you can see simple OpenGL materials. – Blender Render (maybe even BGE) was good and quick for doing that. To see the raw polygons and texture with some simple shading is enough. – When I model and animate 3D content for realtime use, I normally do not require expensive and “image-altering” shading methods. – The focus on fancy viewport rendering might be nice for people who do rendering in the first place. Humble and at the same time superbly powerful. Blender used to be the accessible, very light-weight and fast alternative to other monsters out there. – The new hardware requirements exclude many people. As usual, please carefully follow the bug reporting instructions to make the process as efficient as possible.Īt first I was excited as many others, but after trying the current Blender 2.8 BETA, and I’m quite concerned. We expect there will be many reports, so it may take a while for a developer to get to yours. The bug tracker is open for any bug reports. However in general we will try to keep breaking changes limited. There may still be some smaller API changes, particularly if user feedback requires use to adjust new features.
#Blender 3.0.0 beta code#
The exact release data for Blender 2.80 final is unknown at this point, but we estimate at least 4 months before things are fully stable.Īdd-on authors can now start updating their code for Blender 2.8.

We do not recommend using Beta versions in production, there are still many bugs and data loss is possible.
#Blender 3.0.0 beta download#
For users this means there will be fewer disruptive changes.īlender 2.80 Beta is available for download as a continuously updating build, getting more stable and day by day. That means all the major features are in place, and the Blender core developers start focusing on bug fixes and polishing features based on user feedback. We’ve now officially entered the Beta phase of development for Blender 2.8.
